D&D Monster Spotlight Shambling Mounds; Feed Them Seymour Bell of


Shambling Mound

Engulf: The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it.


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Description Value Weight Exp. Crafting 10 Shambling Mound Moss (x3 pouch) The amorphous body of a shambling mound is often covered in a soft, green moss, which is usually layered with a variety of molds and fungus, all of which have some healing or botanical uses. 5 gp 5lb. 7 days Potion of Superior Healing (DMG) 15 Shambling Mound Vine (x4)


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The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it.


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The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it.


The Shambling Mound in Dungeons and Dragons Old School Role Playing

The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it.


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CHA 5 (-3) Skills Stealth +2 Damage Resistances Cold, Fire Damage Immunities Lightning Condition Immunities Blinded, Deafened, Exhaustion Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10 Languages -- Challenge 5 (1,800 XP) Proficiency Bonus +3 Lightning Absorption.


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Ashen Creature. When the shambling mound drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground. Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.Multiattack.


D&D Monster Spotlight Shambling Mounds; Feed Them Seymour Bell of

Shambling Mound - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Shambling Mound Large plant ยท Unaligned Armor Class: 15 (natural armor) hit Points: 136 (16d10 + 48) Speed: 20ft., swim 20ft. Str 18 Dex 8 Con 16 Wis 10 Int 5 Cha 5 Skills: Stealth +2 Damage Resistances: cold, fire Damage Immunities: lightning Condition Immunities:


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The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it.


Shambling Mound 5e Guide The Most Terrifying Plant Explore DnD

The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it.


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The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage.. Shambling Mound from 5e SRD. Buy Physical Monster Cards. We.


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The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it.


Shambling Mound Plant Monster Pathfinder PFRPG DND D&D 3.5 5E 5th

Large Type Plant Alignment Unaligned Challenge rating 5 General Information Movement Swimming Vision Blindsight, Darkvision, Low-light vision Favored climate


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Shambling Mound Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.


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The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it.


5e Creature Decks Beasts, Oozes, & Plants Shambling Mound Inkwell Ideas

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it.

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